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Prodeus crank up graphics
Prodeus crank up graphics









prodeus crank up graphics
  1. PRODEUS CRANK UP GRAPHICS MOD
  2. PRODEUS CRANK UP GRAPHICS MODS
  3. PRODEUS CRANK UP GRAPHICS SOFTWARE

As an example he compares different versions of Adobe Photoshop. Instead of making programs better, the extra power ends up being consumed by poor engineering.

PRODEUS CRANK UP GRAPHICS SOFTWARE

It’s a bit like this Jon Blow talk I’ve linked to before:īlow talks about how our software is getting worse as our machines get faster.

PRODEUS CRANK UP GRAPHICS MOD

Just like internet speeds, hard drives, and CPU speeds in the 90s, it doesn’t take long for your fancy new tech to become the new bottleneck.Ģ70 seems fast, but once you have multiple cargo trains delivering items and trying to pump them through the base on a single conveyor, you'll start to wonder if maybe there's a mod for 320 or even 400. No matter how fast your belts get, you’ll quickly scale up and hit the new limit.

prodeus crank up graphics

That sounds game-breaking, but I discovered that it really just delays the inevitable. The mod I’m using adds 5 more tiers that go all the way up to a brain-melting 270 items per second. Nice cyan belts that deliver 45 items per second.Tolerable red belts that deliver 30 items per second.Lame, worthless, and stupidly slow yellow belts that can deliver 15 items per second.In the base game, there are three tiers of conveyor belts:

PRODEUS CRANK UP GRAPHICS MODS

I’ve also been using mods that add more conveyor belts to the game. I wouldn’t want to have these cheats when I’m learning the game, but once you’ve mastered the systems it’s nice to skip the early game and small-scale stuff so you can focus on the large throughput and optimization challenges. Sometimes cheats can make a game more interesting by allowing you to focus more time on the parts that most interest you.

prodeus crank up graphics

It’s a lot like my recent obsession with Cities Skylines. I’ve been messing around with various cheat mods, and I’ve found the game to be more engrossing than ever. You can see I've launched 178 rockets so far. Take on the campaign in 4-player co-op, and dive into the fray in 16-player Deathmatch, Team Deathmatch, CTF, and more-then take things to the next level by creating and sharing custom game modes.īurst blood vessels listening to a supercharged metal soundtrack by retro FPS composer Andrew Hulshult that dynamically changes gears to accompany your actions.I've downloaded a mod that lets you hook numeric panels to the circuit network. Team up and go head-to-head in a variety of multiplayer modes. Unleash your inner map designer with Prodeus’s powerful but easy-to-use level editor, and keep the visceral combat fresh with a built-in browser filled with community-created maps. Experience the gory thrills of the elder shooters, dialed up to 11 thanks to Prodeus’s delightfully demented dismemberment system. Splatter the steel walls and alien halls with the blood of your enemies. Blast and blaze your way through hordes of chaos-spawned creatures using an arsenal of classically over-the-top weapons. Steel yourself for fast and frantic nonstop action. Experience over-the-top explosions of lo-fi pixels and hi-tech particle effects as you clash against the Prodeans and forces of Chaos. Shooters past and present collide with graphics that combine today’s high-quality 3D tech with retro visuals. This is the Boomer Shooter you’ve been waiting for. The game features a hand-crafted campaign from industry FPS veterans, co-op and competitive multiplayer play drawing on classic modes*, a fully integrated level editor, and a built-in community map browser for instantaneous action with nearly limitless levels to play. Experience the quality you’d expect from a modern AAA game, designed with retro aesthetics and gameplay that invoke the tech-imposed limits of older hardware. Prodeus is a first-person shooter of old, re-imagined using modern rendering techniques and technology.











Prodeus crank up graphics